
Big Ambitions Warehouse-to-Factory Logistics Explained
In the 1.0 standard chain, importers supply the factory, the factory sends finished goods to a warehouse, and the warehouse distributes them to stores.
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Task guide · items
Import cheap clothing through an HQ Purchasing Agent in standard 1.0 progression. Expensive clothing is factory-made unless a custom game allows all products to be imported.
To buy clothing stock in standard Big Ambitions 1.0 progression, import the cheap clothing variants through a Purchasing Agent at your HQ. The expensive clothing variants are factory products and will not appear as normal importer stock unless your custom-game settings allow all items to be imported.
You need:
Search the exact item in F1 first. Clothing names distinguish Classic or Modern, Cheap or Expensive, and Male or Female; ordering one variant does not stock the others.
The checked supplier index lists the four cheap Classic/Modern, Male/Female variants in the import system and warns that price changes with difficulty, agent skill, shortages, and backorders.
Under standard progression, build a factory for the expensive variants:
The current recipe index uses Laser Cutting, Industrial Sewing, and Consumer Goods Assembly stages for expensive clothing. Exact throughput depends on the live recipe, worker skill, line balance, storage, and operating schedule.
Do not send factory output directly to the Clothing Store in the standard 1.0 logistics model; warehouses handle store distribution.
EA 0.9 added an option to allow all items to be imported, including premium goods that are factory-only in standard progression. If this setting is enabled, follow the live F1 supplier and catalog instead of building a factory solely because this guide describes the standard rules.
The current goods index lists standard and angled Clothing Racks for clothing products. Check each rack's product and customer capacity before buying multiples.
At the store:
Success means the exact product appears in store inventory, the rack holds it, customers can buy it, and the warehouse replenishes it without manual vehicle trips.
If advice names a local wholesaler for every clothing type, it predates the current progression split. Use the live catalog as the deciding source.
Replaced obsolete wholesaler directions with separate importer, factory, and custom-game routes.