For a current Big Ambitions import/export product list, search the product in F1 and check the catalogs available to a Purchasing Agent in your live save. Use the community supplier table to identify likely sellers, then verify the supplier and price in game. A copied list cannot reliably account for difficulty, agent skill, shortages, backorders, rival activity, or later balance changes.

Identify the product's route

Every product belongs to one of these practical routes:

  1. Local wholesaler: useful for early or small-volume restocking without an HQ import contract.
  2. Finished-goods importer: sells a completed retail product through a Purchasing Agent contract.
  3. Raw-goods importer: supplies inputs to a factory rather than sellable store inventory.
  4. Factory production: the item is made from a recipe and may have no finished-goods importer.
  5. Factory export: excess finished output can be sold back to an importer instead of sent through the retail chain.

The 1.0 logistics chain keeps those roles separate: an importer can supply a factory, a factory sends finished goods to a warehouse, and the warehouse serves stores. The developer also confirms that factories can export excess goods to importers.

Find the supplier without guessing

  1. Open F1 and search the exact product name.
  2. Note whether the entry points to a wholesaler, importer, compatible furniture, or factory recipe.
  3. Search the community purchase table for the same product.
  4. Read across the row: a listed supplier is a candidate; a blank entry is not proof that the product is unavailable.
  5. In BizMan, assign a Purchasing Agent to the candidate importer and inspect the current catalog.
  6. If no importer sells the finished product, check the factory recipe and raw-material suppliers.
  7. Record the price shown in your own save before calculating margin or contract size.

The community goods index is useful for resolving similar names and checking which retail fixture accepts the finished item. It also offers a downloadable data view, but its values should still be checked against the current build.

Read the price correctly

A supplier price is only the starting cost. Before committing to an order, include:

  • the Purchasing Agent's negotiated price in the current save;
  • the importer minimum order and delivery cadence;
  • warehouse or factory storage required for the full shipment;
  • logistics staffing and vehicle costs;
  • factory input, labor, machine, and electricity costs when producing; and
  • the store's realistic weekly sales, so stock does not consume cash without moving.

The community price reference explicitly warns that its comparison values are dynamic. Treat a displayed number as a snapshot, not a promised 1.0 price.

Import versus manufacture

Choose an importer when the finished product is available at an acceptable negotiated cost and the order size matches demand. Choose manufacturing when the product is factory-only or when a complete cost calculation makes production worthwhile.

Do not compare the raw-material price with a finished product's selling price and call the difference profit. Factory throughput, worker skill, recipe inputs, storage, transport, and unsold output all belong in that calculation.

Export excess factory stock

Configure export only for stock that is genuinely surplus after warehouse targets are protected. Big Ambitions 1.0 added an import-index consequence: exports affect the index, and excessive exporting can reduce the import/export price for the rest of the week. That makes export a pressure valve for excess production, not an unlimited fixed-price income source.

A safe sequence is:

  1. set the warehouse target needed by stores;
  2. observe at least one normal production and delivery cycle;
  3. export only output above that operational reserve; and
  4. recheck the week's price before increasing production.

When a product appears to be missing

  • Confirm the search term matches the current in-game name.
  • Check both finished-goods and raw-goods importer groups.
  • Look for a factory recipe rather than assuming every product is directly importable.
  • Confirm the Purchasing Agent is assigned to the correct importer and has established the contact.
  • Check the latest official update for a renamed, rebalanced, or newly manufacturable product.

If F1 and the live importer catalog disagree with a community table, follow the game. The table remains useful for discovery, but the current save determines what can be bought, made, stored, and sold.